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API > API/Plugins > API/Plugins/ControlRigPhysics
This represents the motor drive associated with a physics joint, that can drive the bodies towards a target pose.
| Name | FRigPhysicsDriveData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsData.h |
| Include Path | #include "RigPhysicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPhysicsDriveData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularDriveConstraint | FAngularDriveConstraint | RigPhysicsData.h |
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| bUseSkeletalAnimation | bool | If true, then targets in the linear and angular drives will be applied on top of the pose from animation. | RigPhysicsData.h |
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| LinearDriveConstraint | FLinearDriveConstraint | RigPhysicsData.h |
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| SkeletalAnimationVelocityMultiplier | float | The amount of skeletal animation velocity to use in the targets. | RigPhysicsData.h |
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