Navigation
Unreal Engine C++ API Reference > Plugins > ControlRigEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UDefaultSizedThumbnailRenderer
- USkeletalMeshThumbnailRenderer
- UControlRigThumbnailRenderer
References
Module | ControlRigEditor |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigThumbnailRenderer.h |
Include | #include "ControlRigThumbnailRenderer.h" |
Syntax
UCLASS&40;Config&61;Editor, MinimalAPI&41;
class UControlRigThumbnailRenderer : public USkeletalMeshThumbnailRenderer
Variables
Type | Name | Description | |
---|---|---|---|
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UControlRigBlueprint * | RigBlueprint | |
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TMap< FName, AStaticMeshActor * > | ShapeActors |
Constructors
Type | Name | Description | |
---|---|---|---|
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UControlRigThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Overridden from USkeletalMeshThumbnailRenderer
Type | Name | Description | |
---|---|---|---|
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void | AddAdditionalPreviewSceneContent
(
UObject* Object, |
USkeletalMeshThumbnailRenderer implementation. |
Overridden from UThumbnailRenderer
Type | Name | Description | |
---|---|---|---|
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bool | CanVisualizeAsset
(
UObject* Object |
Begin UThumbnailRenderer Object. |
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void | Draw
(
UObject* Object, |
Begin UThumbnailRenderer Object. |