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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/Tools > API/Plugins/ControlRigEditor/Tools/FControlRigSnapper > API/Plugins/ControlRigEditor/Tools/FControlRigSnapper/GetControlRigCon-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/ControlRigSnapper.h |
| Include | #include "Tools/ControlRigSnapper.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/Tools/ControlRigSnapper.cpp |
bool GetControlRigControlTransforms
&40;
UWorld &42; World,
ULevelSequence &42; LevelSequence,
UControlRig &42; ControlRig,
const FName & ControlName,
const TArray< FFrameNumber > & Frames,
const TArray< FTransform > & ParentTransforms,
TArray< FTransform > & OutTransforms
&41;
Remarks
Get the ControlRig Transforms from specified MovieSceneSequence. This will create a new player to evalaute so can be used on MovieSceneSequence that isn't in the scene
Parameters
| Name | Description |
|---|---|
| World | Active World |
| LevelSequence | LevelSequence Evaluating |
| ControlRig | The Control Rig to evaluate |
| ControlName | The name of the Control to get. |
| Frames | The times to get the transforms. |
| ParentTransforms | List of Parent Transforms for each time that the resulting transforms will be concatenated to. |
| OutTransforms | Results |