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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy > API/Plugins/ControlRig/Units/Highlevel/Hierarchy/FRigUnit_SpringIK
Syntax
UPROPERTY (Meta=(Input))
bool bLimitLocalPosition
Remarks
If set to true bones are placed within the original distance of the previous local transform. This can be used to avoid stretch.