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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Harmonics
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_HighlevelBaseMutable
- FRigUnit_BoneHarmonics
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
| Include | #include "Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h" |
Syntax
USTRUCT (Meta=(DisplayName="Harmonics", Keywords="Sin,Wave", Deprecated=4.25))
struct FRigUnit_BoneHarmonics : public FRigUnit_HighlevelBaseMutable
Remarks
Performs point based simulation
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FRigUnit_BoneHarmonics_BoneTarget > | Bones | The bones to drive. | |
| bool | bPropagateToChildren | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | |
| EEulerRotationOrder | RotationOrder | ||
| FVector | WaveAmplitude | The amplitude in degrees per axis | |
| ERigVMAnimEasingType | WaveEase | ||
| FVector | WaveFrequency | ||
| float | WaveMaximum | ||
| float | WaveMinimum | ||
| FVector | WaveNoise | ||
| FVector | WaveOffset | ||
| FVector | WaveSpeed | ||
| FRigUnit_BoneHarmonics_WorkData | WorkData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |