Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_SetTransformArray
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_SetTransform.h" |
Syntax
USTRUCT&40;
Meta&61;&40;DisplayName&61;"Set Transform Array", Category&61;"Hierarchy", DocumentationPolicy&61;"Strict", Keywords&61;"SetBoneTransform,SetControlTransform,SetInitialTransform,SetSpaceTransform", NodeColor&61;"0, 0.364706, 1.0", Varying, Deprecated&61;"5.0"&41;&41;
struct FRigUnit_SetTransformArray : public FRigUnitMutable
Remarks
SetTransformArray is used to set an array of transforms on the hierarchy.
Note: For Controls when setting the initial transform this node actually sets the Control's offset transform and resets the local values to (0, 0, 0).
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bInitial | Defines if the transform should be set as current (false) or initial (true). | |
| bool | bPropagateToChildren | If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move. | |
| TArray< FCachedRigElement > | CachedIndex | Used to cache the internally used index. | |
| FRigElementKeyCollection | Items | The item to set the transform for | |
| ERigVMTransformSpace | Space | Defines if the transform should be set in local or global space | |
| TArray< FTransform > | Transforms | The new transform of the given item. | |
| float | Weight | Defines how much the change will be applied. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |