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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_AddBoneTransform
- FRigUnit_DrawControlRigSpline
- FRigUnit_HighlevelBaseMutable
- FRigUnit_FitChainToCurve
- FRigUnit_FitChainToCurveItemArray
- FRigUnit_FitChainToCurvePerItem
- FRigUnit_FitChainToSplineCurve
- FRigUnit_FitChainToSplineCurveItemArray
- FRigUnit_FitSplineCurveToChain
- FRigUnit_FitSplineCurveToChainItemArray
- FRigUnit_PBIK
- FRigUnit_SplineConstraint
- FRigUnit_RigLogic
- FRigUnit_SetCurveValue
- FRigUnit_SetRotation
- FRigUnit_SetScale
- FRigUnit_SetSplinePoints
- FRigUnit_SetSplineTransforms
- FRigUnit_SetTransform
- FRigUnit_SetTransformArray
- FRigUnit_SetTransformItemArray
- FRigUnit_SetTranslation
- FRigUnit_TwoBoneIKFK
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnit.h |
| Include | #include "Units/RigUnit.h" |
Syntax
USTRUCT&40;BlueprintType, Meta&61;&40;Abstract&41;&41;
struct FRigUnitMutable : public FRigUnit
Remarks
Base class for all rig units that can change data
Variables
| Type | Name | Description | |
|---|---|---|---|
| FControlRigExecuteContext | ExecuteContext | This property is used to chain multiple mutable units together |
Constructors
| Type | Name | Description | |
|---|---|---|---|