Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_GetAnimationChannelFromItemBase
- FRigUnit_SetAnimationChannelBaseFromItem
- FRigUnit_SetBoolAnimationChannelFromItem
- FRigUnit_SetFloatAnimationChannelFromItem
- FRigUnit_SetIntAnimationChannelFromItem
- FRigUnit_SetRotatorAnimationChannelFromItem
- FRigUnit_SetTransformAnimationChannelFromItem
- FRigUnit_SetVector2DAnimationChannelFromItem
- FRigUnit_SetVectorAnimationChannelFromItem
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
| Include | #include "Units/Hierarchy/RigUnit_ControlChannelFromItem.h" |
Syntax
USTRUCT (Meta=(Abstract))
struct FRigUnit_SetAnimationChannelBaseFromItem : public FRigUnit_GetAnimationChannelFromItemBase
Remarks
Set Animation Channel is used to change a control's animation channel value
Variables
| Type | Name | Description | |
|---|---|---|---|
| FControlRigExecuteContext | ExecuteContext |
Constructors
| Type | Name | Description | |
|---|---|---|---|