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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_GetAnimationChannelFromItemBase
- FRigUnit_GetBoolAnimationChannelFromItem
- FRigUnit_GetFloatAnimationChannelFromItem
- FRigUnit_GetIntAnimationChannelFromItem
- FRigUnit_GetRotatorAnimationChannelFromItem
- FRigUnit_GetTransformAnimationChannelFromItem
- FRigUnit_GetVector2DAnimationChannelFromItem
- FRigUnit_GetVectorAnimationChannelFromItem
- FRigUnit_SetAnimationChannelBaseFromItem
- FRigUnit_SetBoolAnimationChannelFromItem
- FRigUnit_SetFloatAnimationChannelFromItem
- FRigUnit_SetIntAnimationChannelFromItem
- FRigUnit_SetRotatorAnimationChannelFromItem
- FRigUnit_SetTransformAnimationChannelFromItem
- FRigUnit_SetVector2DAnimationChannelFromItem
- FRigUnit_SetVectorAnimationChannelFromItem
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
| Include | #include "Units/Hierarchy/RigUnit_ControlChannelFromItem.h" |
Syntax
USTRUCT (
Meta=(Abstract, Category="Controls", DocumentationPolicy="Strict", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetAnimationChannelFromItemBase : public FRigUnit
Remarks
Get Animation Channel is used to retrieve a control's animation channel value
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bInitial | If set to true the initial value will be returned | |
| FRigElementKey | Item | The item representing the channel |
Constructors
| Type | Name | Description | |
|---|---|---|---|