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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy > API/Plugins/ControlRig/Units/Hierarchy/FRigUnit_AddBoneTransform
Syntax
UPROPERTY&40;Meta&61;&40;Input, Constant&41;&41;
bool bPropagateToChildren
Remarks
If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. Note: This is computationally more expensive than turning it off.