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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Execution
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_DynamicHierarchyBaseMutable
- FRigUnit_HierarchyAddElement
- FRigUnit_HierarchyAddAnimationChannelFloat
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Float Animation Channel", TemplateName="SpawnAnimationChannel", Keywords="Construction,Create,New,AddAnimationChannel,NewAnimationChannel,CreateAnimationChannel,AddChannel,NewChannel,CreateChannel,SpawnChannel", Varying))
struct FRigUnit_HierarchyAddAnimationChannelFloat : public FRigUnit_HierarchyAddElement
Remarks
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | InitialValue | The initial value of the new animation channel | |
| FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings | LimitsEnabled | The enable settings for the limits | |
| float | MaximumValue | The maximum value for the animation channel | |
| float | MinimumValue | The initial value of the new animation channel |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |