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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Execution
Inheritance Hierarchy
References
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| Module |
ControlRig |
| Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include |
#include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Bool Animation Channel", TemplateName="SpawnAnimationChannel", Keywords="Construction,Create,New,AddAnimationChannel,NewAnimationChannel,CreateAnimationChannel,AddChannel,NewChannel,CreateChannel,SpawnChannel", Varying))
struct FRigUnit_HierarchyAddAnimationChannelBool : public FRigUnit_HierarchyAddElement
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event.
Variables
| |
Type |
Name |
Description |
 |
bool |
InitialValue |
The initial value of the new animation channel |
 |
FRigUnit_HierarchyAddAnimationChannelEmptyLimitSettings |
LimitsEnabled |
The enable settings for the limits |
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bool |
MaximumValue |
The maximum value for the animation channel |
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bool |
MinimumValue |
The initial value of the new animation channel |
Constructors
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Type |
Name |
Description |
 |
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Overridden from FRigVMStruct
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Type |
Name |
Description |
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void |
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Execute logic for this struct |