Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Animation
Inheritance Hierarchy
- FRigVMDispatchFactory
- FRigDispatchFactory
- FRigDispatch_AnimAttributeBase
- FRigDispatch_GetAnimAttribute
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Animation/RigUnit_AnimAttribute.h |
| Include | #include "Units/Animation/RigUnit_AnimAttribute.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Animation Attribute"))
struct FRigDispatch_GetAnimAttribute : public FRigDispatch_AnimAttributeBase
Remarks
Get the value of an animation attribute from the skeletal mesh
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CheckArgumentTypes
(
FRigVMMemoryHandleArray Handles |
||
| bool | CheckArgumentTypes
(
FRigVMMemoryHandleArray Handles |
||
| void | GetAnimAttributeDispatch
(
FRigVMExtendedExecuteContext& InContext, |
Dispatch function for built-in types | |
| void | GetAnimAttributeDispatch
(
FRigVMExtendedExecuteContext& InContext, |
Dispatch function for user/dev defined types |
Overridden from FRigVMDispatchFactory
| Type | Name | Description | |
|---|---|---|---|
| const TArray< FRigVMTemplateArgumentInfo > & | Returns the arguments of the template | ||
| FRigVMFunctionPtr | GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes |
||
| FRigVMTemplateTypeMap | OnNewArgumentType
(
const FName& InArgumentName, |
This function is deprecated, please use GetPermutationsFromArgumentType returns the new permutation argument types after a new type is defined for one argument this happens if types are being loaded later after this factory has already been deployed (like UUserDefinedStruct) |