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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchyController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName SetDisplayName
(
FRigControlElement* InControlElement, |
Sets the display name on a control | Rigs/RigHierarchyController.h | |
FName SetDisplayName
(
FRigElementKey InControl, |
Sets the display name on a control | Rigs/RigHierarchyController.h |
|
SetDisplayName(FRigControlElement *, const FName &, bool)
Description
Sets the display name on a control
| Name | SetDisplayName |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h |
| Include Path | #include "Rigs/RigHierarchyController.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyController.cpp |
FName SetDisplayName
(
FRigControlElement * InControlElement,
const FName & InDisplayName,
bool bRenameElement
)
Returns true if successful.
Parameters
| Name | Remarks |
|---|---|
| InControlElement | The element to change the display name for |
| InDisplayName | The new display name to set for the control |
| bRenameElement | True if the control should also be renamed |
SetDisplayName(FRigElementKey, FName, bool, bool, bool)
Description
Sets the display name on a control
| Name | SetDisplayName |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h |
| Include Path | #include "Rigs/RigHierarchyController.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyController.cpp |
UFUNCTION (BlueprintCallable, Category=URigHierarchyController)
FName SetDisplayName
(
FRigElementKey InControl,
FName InDisplayName,
bool bRenameElement,
bool bSetupUndo,
bool bPrintPythonCommand
)
Returns the new display name used for the control
Parameters
| Name | Remarks |
|---|---|
| InControl | The key of the control to change the display name for |
| InDisplayName | The new display name to set for the control |
| bRenameElement | True if the control should also be renamed |
| bSetupUndo | If set to true the stack will record the change for undo / redo |
| bPrintPythonCommand | If set to true a python command equivalent to this call will be printed out |