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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigControlElement |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyElements.h |
| Include Path | #include "Rigs/RigHierarchyElements.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigControlElement : public FRigMultiParentElement
Inheritance Hierarchy
- FRigBaseElement → FRigTransformElement → FRigMultiParentElement → FRigControlElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigControlElement
(
URigHierarchy* InOwner |
Rigs/RigHierarchyElements.h | ||
FRigControlElement
(
const FRigControlElement& InOther |
Rigs/RigHierarchyElements.h | ||
| Rigs/RigHierarchyElements.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRigControlElement() |
Rigs/RigHierarchyElements.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ElementTypeIndex | const EElementIndex | Rigs/RigHierarchyElements.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreferredEulerAngles | FRigPreferredEulerAngles | Rigs/RigHierarchyElements.h |
|
|
| Settings | FRigControlSettings | Rigs/RigHierarchyElements.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OffsetDirtyState | FRigCurrentAndInitialDirtyState | Rigs/RigHierarchyElements.h | ||
| OffsetStorage | FRigCurrentAndInitialTransform | Offset storage for this element. | Rigs/RigHierarchyElements.h | |
| ShapeDirtyState | FRigCurrentAndInitialDirtyState | Rigs/RigHierarchyElements.h | ||
| ShapeStorage | FRigCurrentAndInitialTransform | Shape storage for this element. | Rigs/RigHierarchyElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanDriveControls() |
Rigs/RigHierarchyElements.h | ||
bool CanTreatAsAdditive() |
Rigs/RigHierarchyElements.h | ||
| Rigs/RigHierarchyElements.h | |||
| Rigs/RigHierarchyElements.h | |||
| Rigs/RigHierarchyElements.h | |||
const FRigCurrentAndInitialTransform & GetOffsetTransform () |
Rigs/RigHierarchyElements.h | ||
| Rigs/RigHierarchyElements.h | |||
| Rigs/RigHierarchyElements.h | |||
| Rigs/RigHierarchyElements.h | |||
const FRigCurrentAndInitialTransform & GetShapeTransform () |
Rigs/RigHierarchyElements.h | ||
bool IsAnimationChannel() |
Rigs/RigHierarchyElements.h |
Overridden from FRigTransformElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsElementDirty
(
ERigTransformType::Type InTransformType |
Rigs/RigHierarchyElements.h | ||
virtual void MarkElementDirty
(
ERigTransformType::Type InTransformType |
Rigs/RigHierarchyElements.h |
Overridden from FRigBaseElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyPose
(
FRigBaseElement* InOther, |
Rigs/RigHierarchyElements.h | ||
virtual const FName & GetDisplayName() |
Rigs/RigHierarchyElements.h | ||
virtual int32 GetElementTypeIndex() |
Rigs/RigHierarchyElements.h | ||
virtual int32 GetNumTransforms() |
Current and Initial, both in Local and Global, for Pose, Offset and Shape. | Rigs/RigHierarchyElements.h | |
virtual UScriptStruct * GetScriptStruct() |
Rigs/RigHierarchyElements.h | ||
virtual void Load
(
FArchive& Ar, |
Rigs/RigHierarchyElements.h | ||
virtual void Save
(
FArchive& A, |
Rigs/RigHierarchyElements.h |
Protected
Overridden from FRigBaseElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void LinkStorage
(
const TArrayView< FTransform >& InTransforms, |
Rigs/RigHierarchyElements.h | ||
virtual void UnlinkStorage
(
FRigReusableElementStorage< FTransform >& InTransforms, |
Rigs/RigHierarchyElements.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsClassOf
(
const FRigBaseElement* InElement |
Rigs/RigHierarchyElements.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigControlElement & operator=
(
const FRigControlElement& InOther |
Rigs/RigHierarchyElements.h |