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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetControlSettings
(
FRigElementKey InKey, |
Sets the control settings for a given control element by key | Rigs/RigHierarchy.h |
|
void SetControlSettings
(
FRigControlElement* InControlElement, |
Sets the control settings for a given control element | Rigs/RigHierarchy.h |
SetControlSettings(FRigElementKey, FRigControlSettings, bool, bool, bool)
Description
Sets the control settings for a given control element by key
| Name | SetControlSettings |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void SetControlSettings
(
FRigElementKey InKey,
FRigControlSettings InSettings,
bool bSetupUndo,
bool bForce,
bool bPrintPythonCommands
)
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the control element to set the settings for |
| InSettings | The new control settings value to set |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
SetControlSettings(FRigControlElement *, FRigControlSettings, bool, bool, bool)
Description
Sets the control settings for a given control element
| Name | SetControlSettings |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
void SetControlSettings
(
FRigControlElement * InControlElement,
FRigControlSettings InSettings,
bool bSetupUndo,
bool bForce,
bool bPrintPythonCommands
)
Parameters
| Name | Remarks |
|---|---|
| InControlElement | The element to set the settings for |
| InSettings | The new control settings value to set |
| bSetupUndo | If true the transform stack will be setup for undo / redo |