Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetConnectorSettings
(
FRigElementKey InKey, |
Sets the connector settings for a given connector element by key | Rigs/RigHierarchy.h |
|
void SetConnectorSettings
(
FRigConnectorElement* InConnectorElement, |
Sets the connector settings for a given connector element | Rigs/RigHierarchy.h |
SetConnectorSettings(FRigElementKey, FRigConnectorSettings, bool, bool, bool)
Description
Sets the connector settings for a given connector element by key
| Name | SetConnectorSettings |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void SetConnectorSettings
(
FRigElementKey InKey,
FRigConnectorSettings InSettings,
bool bSetupUndo,
bool bForce,
bool bPrintPythonCommands
)
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the connector element to set the settings for |
| InSettings | The new connector settings value to set |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
SetConnectorSettings(FRigConnectorElement *, FRigConnectorSettings, bool, bool, bool)
Description
Sets the connector settings for a given connector element
| Name | SetConnectorSettings |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
void SetConnectorSettings
(
FRigConnectorElement * InConnectorElement,
FRigConnectorSettings InSettings,
bool bSetupUndo,
bool bForce,
bool bPrintPythonCommands
)
Parameters
| Name | Remarks |
|---|---|
| InConnectorElement | The element to set the settings for |
| InSettings | The new connector settings value to set |
| bSetupUndo | If true the transform stack will be setup for undo / redo |