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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsComponentSelected
(
FRigComponentKey InKey |
Returns true if a given component is selected | Rigs/RigHierarchy.h |
|
bool IsComponentSelected
(
const FRigBaseComponent* InComponent |
Returns true if a given component is selected | Rigs/RigHierarchy.h |
IsComponentSelected(FRigComponentKey)
Description
Returns true if a given component is selected
| Name | IsComponentSelected |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
bool IsComponentSelected
(
FRigComponentKey InKey
) const
true if a given component is selected
Parameters
| Name | Remarks |
|---|---|
| InKey | The key to check |
IsComponentSelected(const FRigBaseComponent *)
Description
Returns true if a given component is selected
| Name | IsComponentSelected |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool IsComponentSelected
(
const FRigBaseComponent * InComponent
) const
true if a given component is selected
Parameters
| Name | Remarks |
|---|---|
| InComponent | The component to check |