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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAnimatable
(
const FRigElementKey& InKey |
Returns true if the control is animatable | Rigs/RigHierarchy.h | |
bool IsAnimatable
(
const FRigControlElement* InControlElement |
Returns true if the control is animatable | Rigs/RigHierarchy.h |
IsAnimatable(const FRigElementKey &)
Description
Returns true if the control is animatable
| Name | IsAnimatable |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool IsAnimatable
(
const FRigElementKey & InKey
) const
IsAnimatable(const FRigControlElement *)
Description
Returns true if the control is animatable
| Name | IsAnimatable |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool IsAnimatable
(
const FRigControlElement * InControlElement
) const