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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the current / initial pose of the hierarchy | Rigs/RigHierarchy.h |
|
|
FRigPose GetPose
(
bool bInitial, |
Returns the current / initial pose of the hierarchy | Rigs/RigHierarchy.h | |
FRigPose GetPose
(
bool bInitial, |
Returns the current / initial pose of the hierarchy | Rigs/RigHierarchy.h |
GetPose(bool, bool)
Description
Returns the current / initial pose of the hierarchy
| Name | GetPose |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
FRigPose GetPose
(
bool bInitial,
bool bIncludeTransientControls
) const
The pose of the hierarchy
Parameters
| Name | Remarks |
|---|---|
| bInitial | If set to true the initial pose will be returned |
| bIncludeTransientControls | If true the transient controls will be included in the pose |
GetPose(bool, ERigElementType, const FRigElementKeyCollection &, bool)
Description
Returns the current / initial pose of the hierarchy
| Name | GetPose |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
FRigPose GetPose
(
bool bInitial,
ERigElementType InElementType,
const FRigElementKeyCollection & InItems,
bool bIncludeTransientControls
) const
The pose of the hierarchy
Parameters
| Name | Remarks |
|---|---|
| bInitial | If set to true the initial pose will be returned |
| InElementType | The types of elements to get |
| InItems | An optional list of items to get |
| bIncludeTransientControls | If true the transient controls will be included in the pose |
GetPose(bool, ERigElementType, const TArrayView< const FRigElementKey > &, bool)
Description
Returns the current / initial pose of the hierarchy
| Name | GetPose |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
FRigPose GetPose
(
bool bInitial,
ERigElementType InElementType,
const TArrayView < const FRigElementKey > & InItems,
bool bIncludeTransientControls
) const
The pose of the hierarchy
Parameters
| Name | Remarks |
|---|---|
| bInitial | If set to true the initial pose will be returned |
| InElementType | The types of elements to get |
| InItems | An optional list of items to get |
| bIncludeTransientControls | If true the transient controls will be included in the pose |