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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UMovieSceneControlRigParameterSe-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool LoadAnimSequenceIntoThisSection
(
UAnimSequence* Sequence, |
Function to load an Anim Sequence into this section. | Sequencer/MovieSceneControlRigParameterSection.h | |
virtual bool LoadAnimSequenceIntoThisSection
(
UAnimSequence* Sequence, |
Sequencer/MovieSceneControlRigParameterSection.h | ||
virtual bool LoadAnimSequenceIntoThisSection
(
UAnimSequence* Sequence, |
Sequencer/MovieSceneControlRigParameterSection.h |
LoadAnimSequenceIntoThisSection(UAnimSequence , const FFrameNumber &, UMovieScene , UObject *, const FLoadAnimSequenceData &, EMovieSceneKeyInterpolation)
Description
Function to load an Anim Sequence into this section. It will automatically resize to the section size. Will return false if fails or is canceled
| Name | LoadAnimSequenceIntoThisSection |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterSection.h |
| Include Path | #include "Sequencer/MovieSceneControlRigParameterSection.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterSection.cpp |
virtual bool LoadAnimSequenceIntoThisSection
(
UAnimSequence * Sequence,
const FFrameNumber & SequenceStart,
UMovieScene * MovieScene,
UObject * BoundObject,
const FLoadAnimSequenceData & LoadData,
EMovieSceneKeyInterpolation Interpolation
)
LoadAnimSequenceIntoThisSection(UAnimSequence , UMovieScene , UObject *, bool, float, bool, FFrameNumber, EMovieSceneKeyInterpolation)
| Name | LoadAnimSequenceIntoThisSection |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterSection.h |
| Include Path | #include "Sequencer/MovieSceneControlRigParameterSection.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterSection.cpp |
virtual bool LoadAnimSequenceIntoThisSection
(
UAnimSequence * Sequence,
UMovieScene * MovieScene,
UObject * BoundObject,
bool bKeyReduce,
float Tolerance,
bool bResetControls,
FFrameNumber InStartFrame,
EMovieSceneKeyInterpolation InInterpolation
)
LoadAnimSequenceIntoThisSection(UAnimSequence , const FFrameNumber &, UMovieScene , UObject *, bool, float, bool, const FFrameNumber &, EMovieSceneKeyInterpolation)
| Name | LoadAnimSequenceIntoThisSection |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterSection.h |
| Include Path | #include "Sequencer/MovieSceneControlRigParameterSection.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterSection.cpp |
virtual bool LoadAnimSequenceIntoThisSection
(
UAnimSequence * Sequence,
const FFrameNumber & SequenceStart,
UMovieScene * MovieScene,
UObject * BoundObject,
bool bKeyReduce,
float Tolerance,
bool bResetControls,
const FFrameNumber & InStartFrame,
EMovieSceneKeyInterpolation InInterpolation
)