Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UFKControlRig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetControlActive
(
const TArray< FFKBoneCheckInfo >& InBoneChecks |
Rigs/FKControlRig.h | ||
void SetControlActive
(
int32 Index, |
Rigs/FKControlRig.h |
SetControlActive(const TArray< FFKBoneCheckInfo > &)
| Name | SetControlActive |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/FKControlRig.h |
| Include Path | #include "Rigs/FKControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/FKControlRig.cpp |
void SetControlActive
(
const TArray < FFKBoneCheckInfo > & InBoneChecks
)
SetControlActive(int32, bool)
| Name | SetControlActive |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/FKControlRig.h |
| Include Path | #include "Rigs/FKControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/FKControlRig.cpp |
void SetControlActive
(
int32 Index,
bool bActive
)