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Structs used to specify which bones/curves/controls we should have active, since if all controls or active we can't passthrough some previous bone transform
| Name | FFKBoneCheckInfo |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/FKControlRig.h |
| Include Path | #include "Rigs/FKControlRig.h" |
Syntax
struct FFKBoneCheckInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bActive | bool | Rigs/FKControlRig.h | ||
| BoneID | int32 | Rigs/FKControlRig.h | ||
| BoneName | FName | Rigs/FKControlRig.h |