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API > API/Plugins > API/Plugins/ControlRig
Used to perform validation on a debugged Control Rig
| Name | UControlRigValidator |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigValidationPass.h |
| Include Path | #include "ControlRigValidationPass.h" |
Syntax
UCLASS (MinimalAPI)
class UControlRigValidator : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UControlRigValidator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UControlRigValidator
(
const FObjectInitializer& ObjectInitializer |
ControlRigValidationPass.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Passes | TArray< TObjectPtr< UControlRigValidationPass > > | ControlRigValidationPass.h | ||
| ValidationContext | FControlRigValidationContext | ControlRigValidationPass.h | ||
| WeakControlRig | TWeakObjectPtr< UControlRig > | ControlRigValidationPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UControlRigValidationPass * AddPass
(
UClass* InClass |
ControlRigValidationPass.h | ||
UControlRigValidationPass * FindPass
(
UClass* InClass |
ControlRigValidationPass.h | ||
UControlRig * GetControlRig() |
ControlRigValidationPass.h | ||
FControlRigValidationClearDelegate & OnClear() |
ControlRigValidationPass.h | ||
FControlRigValidationReportDelegate & OnReport() |
ControlRigValidationPass.h | ||
void RemovePass
(
UClass* InClass |
ControlRigValidationPass.h | ||
void SetControlRig
(
UControlRig* InControlRig |
ControlRigValidationPass.h |