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API > API/Plugins > API/Plugins/ControlRig
| Name | FControlRigValidationContext |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigValidationPass.h |
| Include Path | #include "ControlRigValidationPass.h" |
Syntax
USTRUCT ()
struct FControlRigValidationContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigValidationContext() |
ControlRigValidationPass.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClearDelegate | FControlRigValidationClearDelegate | ControlRigValidationPass.h | ||
| DrawInterface | FRigVMDrawInterface * | ControlRigValidationPass.h | ||
| ReportDelegate | FControlRigValidationReportDelegate | ControlRigValidationPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
ControlRigValidationPass.h | ||
FString GetDisplayNameForEvent
(
const FName& InEventName |
ControlRigValidationPass.h | ||
FRigVMDrawInterface * GetDrawInterface() |
ControlRigValidationPass.h | ||
FControlRigValidationClearDelegate & OnClear() |
ControlRigValidationPass.h | ||
FControlRigValidationReportDelegate & OnReport() |
ControlRigValidationPass.h | ||
void Report
(
EMessageSeverity::Type InSeverity, |
ControlRigValidationPass.h | ||
void Report
(
EMessageSeverity::Type InSeverity, |
ControlRigValidationPass.h | ||
void Report
(
EMessageSeverity::Type InSeverity, |
ControlRigValidationPass.h |