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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetNameForTransientControl
(
const FRigElementKey& InElement |
ControlRig.h | ||
FName GetNameForTransientControl
(
const URigVMUnitNode* InNode, |
ControlRig.h |
GetNameForTransientControl(const FRigElementKey &)
| Name | GetNameForTransientControl |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRig.cpp |
static FName GetNameForTransientControl
(
const FRigElementKey & InElement
)
GetNameForTransientControl(const URigVMUnitNode *, const FRigDirectManipulationTarget &)
| Name | GetNameForTransientControl |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRig.cpp |
FName GetNameForTransientControl
(
const URigVMUnitNode * InNode,
const FRigDirectManipulationTarget & InTarget
) const