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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UControlRigOverrideAsset * GetLastOverrideAsset () |
The active override asset is the last one linked to this control rig, which can be used to record changes. | ControlRig.h | |
| ControlRig.h |
GetLastOverrideAsset()
Description
The active override asset is the last one linked to this control rig, which can be used to record changes. It needs to be the last once since they get applied in order, and if two override assets override the same property the last one is the one that will win.
| Name | GetLastOverrideAsset |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRig.cpp |
const UControlRigOverrideAsset * GetLastOverrideAsset() const
GetLastOverrideAsset()
| Name | GetLastOverrideAsset |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRig.cpp |
UControlRigOverrideAsset * GetLastOverrideAsset()