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API > API/Plugins > API/Plugins/ControlRig
| Name | UControlRigOverrideAsset |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigOverride.h |
| Include Path | #include "ControlRigOverride.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UControlRigOverrideAsset : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UControlRigOverrideAsset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Overrides | FControlRigOverrideContainer | ControlRigOverride.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverrideChangedDelegate | FControlRigOverrideChanged | ControlRigOverride.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BroadcastChanged() |
ControlRigOverride.h | ||
FControlRigOverrideChanged & OnChanged() |
ControlRigOverride.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostTransacted
(
const FTransactionObjectEvent& TransactionEvent |
ControlRigOverride.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UControlRigOverrideAsset * CreateOverrideAsset
(
const FString& InLongName |
ControlRigOverride.h | ||
static UControlRigOverrideAsset * CreateOverrideAssetInDeveloperFolder
(
const UObject* InSubject |
ControlRigOverride.h |