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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRig
Class used to temporarily cache current pose of transient controls restore them after a ResetPoseToInitial call, which allows user to move bones in construction mode
| Name | FTransientControlPoseScope |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
Syntax
class FTransientControlPoseScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransientControlPoseScope
(
TObjectPtr< UControlRig > InControlRig |
ControlRig.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FTransientControlPoseScope() |
ControlRig.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedPose | FRigPose | ControlRig.h | ||
| ControlRig | UControlRig * | ControlRig.h |