Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRig
Class used to temporarily cache current pose of the hierarchy restore it on destruction, similar to UControlRigBlueprint::FControlValueScope
| Name | FPoseScope |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
Syntax
class FPoseScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseScope
(
UControlRig* InControlRig, |
ControlRig.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPoseScope() |
ControlRig.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedPose | FRigPose | ControlRig.h | ||
| ControlRig | UControlRig * | ControlRig.h | ||
| Filter | ERigElementType | ControlRig.h | ||
| TransformType | ERigTransformType::Type | ControlRig.h |