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Unreal Engine C++ API Reference > Plugins > ControlRig > Sequencer > UMovieSceneControlRigParameterSection
- UObject::Serialize()
- UMovieSceneSection::Serialize()
- UMovieSceneParameterSection::Serialize()
- UMovieSceneControlRigParameterSection::Serialize()
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterSection.h |
Include | #include "Sequencer/MovieSceneControlRigParameterSection.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterSection.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.