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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Rigs > API/Plugins/ControlRig/Rigs/URigHierarchy
- UObject::PostLoad()
- URigHierarchy::PostLoad()
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.