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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs > UFKControlRig > SetControlActive
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/FKControlRig.h |
Include | #include "Rigs/FKControlRig.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/FKControlRig.cpp |
void SetControlActive
&40;
int32 Index,
bool bActive
&41;