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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs > FRigElementKeyCollection
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h |
Include | #include "Rigs/RigHierarchyDefines.h" |
void Empty&40;&41;
Remarks
Resets the data structure and removes all storage.