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Set Bool Channel is used to set a control's animation channel value
| Name | FRigUnit_SetBoolAnimationChannel |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannel.h |
| Include Path | #include "Units/Hierarchy/RigUnit_ControlChannel.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Bool Channel", Keywords="Animation,Channel", TemplateName="SetAnimationChannel"))
struct FRigUnit_SetBoolAnimationChannel : public FRigUnit_SetAnimationChannelBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetAnimationChannelBase → FRigUnit_SetAnimationChannelBase → FRigUnit_SetBoolAnimationChannel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetBoolAnimationChannel() |
Units/Hierarchy/RigUnit_ControlChannel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | bool | The new value of the animation channel. | Units/Hierarchy/RigUnit_ControlChannel.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_ControlChannel.h |