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Get Animation Channel is used to retrieve a control's animation channel value
| Name | FRigUnit_GetAnimationChannelBase |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannel.h |
| Include Path | #include "Units/Hierarchy/RigUnit_ControlChannel.h" |
Syntax
USTRUCT (
Meta=(Abstract, Category="Controls", DocumentationPolicy="Strict", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetAnimationChannelBase : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetAnimationChannelBase
Derived Classes
FRigUnit_GetAnimationChannelBase derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetAnimationChannelBase() |
Units/Hierarchy/RigUnit_ControlChannel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitial | bool | If set to true the initial value will be returned | Units/Hierarchy/RigUnit_ControlChannel.h |
|
| CachedChannelHash | int32 | A hash combining the control, channel and topology identifiers. | Units/Hierarchy/RigUnit_ControlChannel.h | |
| CachedChannelKey | FRigElementKey | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_ControlChannel.h | |
| Channel | FName | The name of the animation channel to retrieve the value for. | Units/Hierarchy/RigUnit_ControlChannel.h |
|
| Control | FName | The name of the Control to retrieve the value for. | Units/Hierarchy/RigUnit_ControlChannel.h |
|
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool UpdateCache
(
const URigHierarchy* InHierarchy, |
Units/Hierarchy/RigUnit_ControlChannel.h |