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Event to further configure elements. Runs after the Construction Event
| Name | FRigUnit_PostPrepareForExecution |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_PrepareForExecution.h |
| Include Path | #include "Units/Execution/RigUnit_PrepareForExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Post Construction", Category="Events", NodeColor="0.6, 0, 1", Keywords="Create,Build,Spawn,Setup,Init,Fit"))
struct FRigUnit_PostPrepareForExecution : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PostPrepareForExecution
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EventName | const FLazyName | Units/Execution/RigUnit_PrepareForExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecutePin | FRigVMExecutePin | The execution result. | Units/Execution/RigUnit_PrepareForExecution.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanOnlyExistOnce() |
Units/Execution/RigUnit_PrepareForExecution.h | ||
virtual void Execute() |
Units/Execution/RigUnit_PrepareForExecution.h | ||
virtual FName GetEventName() |
Units/Execution/RigUnit_PrepareForExecution.h |