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Returns an array of transforms from a given hierarchy pose
| Name | FRigUnit_PoseGetTransformArray |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Hierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_Hierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Pose Cache Transform Array", Keywords="Hierarchy,Pose,State", Varying, Category="Pose Cache"))
struct FRigUnit_PoseGetTransformArray : public FRigUnit_HierarchyBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_HierarchyBase → FRigUnit_PoseGetTransformArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseGetTransformArray() |
Units/Execution/RigUnit_Hierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Pose | FRigPose | Units/Execution/RigUnit_Hierarchy.h |
|
|
| Space | ERigVMTransformSpace | Defines if the transform should be retrieved in local or global space | Units/Execution/RigUnit_Hierarchy.h |
|
| Transforms | TArray< FTransform > | Units/Execution/RigUnit_Hierarchy.h |
|
|
| Valid | bool | Units/Execution/RigUnit_Hierarchy.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Hierarchy.h |