Navigation
API > API/Plugins > API/Plugins/ControlRig
Sets the hierarchy's pose
| Name | FRigUnit_HierarchySetPoseItemArray |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Hierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_Hierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Apply Pose Cache", Keywords="Hierarchy,Pose,State", Varying, Category="Pose Cache"))
struct FRigUnit_HierarchySetPoseItemArray : public FRigUnit_HierarchyBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HierarchyBaseMutable → FRigUnit_HierarchySetPoseItemArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchySetPoseItemArray() |
Units/Execution/RigUnit_Hierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementType | ERigElementType | Units/Execution/RigUnit_Hierarchy.h |
|
|
| ItemsToSet | TArray< FRigElementKey > | An optional collection to filter against. | Units/Execution/RigUnit_Hierarchy.h |
|
| Pose | FRigPose | Units/Execution/RigUnit_Hierarchy.h |
|
|
| Space | ERigVMTransformSpace | Units/Execution/RigUnit_Hierarchy.h |
|
|
| Weight | float | Units/Execution/RigUnit_Hierarchy.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Hierarchy.h |