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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_HierarchyAddPhysicsSolver |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Physics.h |
| Include Path | #include "Units/Execution/RigUnit_Physics.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Physics Solver", Keywords="Construction,Create,New,Simulation", Varying, Deprecated="5.6"))
struct FRigUnit_HierarchyAddPhysicsSolver : public FRigUnit_DynamicHierarchyBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_HierarchyAddPhysicsSolver
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyAddPhysicsSolver() |
Units/Execution/RigUnit_Physics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Units/Execution/RigUnit_Physics.h |
|
|
| Solver | FRigPhysicsSolverID | Units/Execution/RigUnit_Physics.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Physics.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Execution/RigUnit_Physics.h |