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Note - FRigPhysicsSolverID is no long used - solvers are referenced using their component key.
| Name | FRigPhysicsSolverID |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigPhysics.h |
| Include Path | #include "Rigs/RigPhysics.h" |
Syntax
USTRUCT (BlueprintType , Meta=(Deprecated="5.6"))
struct FRigPhysicsSolverID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigPhysics.h | |||
FRigPhysicsSolverID
(
const FGuid& InGuid |
Rigs/RigPhysics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | Rigs/RigPhysics.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Rigs/RigPhysics.h | ||
FString ToString() |
Rigs/RigPhysics.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRigPhysicsSolverID& InOther |
Rigs/RigPhysics.h | ||
bool operator==
(
const FRigPhysicsSolverID& InOther |
Rigs/RigPhysics.h |