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| Name | FRigUnit_DynamicHierarchyBase |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (Meta=(Abstract, NodeColor="0.262745, 0.8, 0, 0.229412", Category="DynamicHierarchy"))
struct FRigUnit_DynamicHierarchyBase : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_DynamicHierarchyBase
Derived Classes
- FRigUnit_HierarchyGetParentWeights
- FRigUnit_HierarchyGetParentWeightsArray
- FRigUnit_HierarchyGetShapeSettings
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValidToRunInContext
(
const FControlRigExecuteContext& InExecuteContext, |
Units/Execution/RigUnit_DynamicHierarchy.h |