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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FRigTransformElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FRigCurrentAndInitialDirtyState & GetDirtyState () |
Rigs/RigHierarchyElements.h | ||
| Rigs/RigHierarchyElements.h |
GetDirtyState()
| Name | GetDirtyState |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyElements.h |
| Include Path | #include "Rigs/RigHierarchyElements.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyElements.cpp |
const FRigCurrentAndInitialDirtyState & GetDirtyState() const
GetDirtyState()
| Name | GetDirtyState |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyElements.h |
| Include Path | #include "Rigs/RigHierarchyElements.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyElements.cpp |
FRigCurrentAndInitialDirtyState & GetDirtyState()