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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FRigControlHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigControlHierarchy.h | |||
FRigControlHierarchy
(
FRigControlHierarchy&& InOther |
Pretty weird that this type is copy/move assignable (needed for USTRUCTs) but not copy/move constructible. | Rigs/RigControlHierarchy.h | |
FRigControlHierarchy
(
const FRigControlHierarchy& InOther |
Rigs/RigControlHierarchy.h |
FRigControlHierarchy()
| Name | FRigControlHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigControlHierarchy.h |
| Include Path | #include "Rigs/RigControlHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigControlHierarchy.cpp |
FRigControlHierarchy()
FRigControlHierarchy(FRigControlHierarchy &&)
Description
Pretty weird that this type is copy/move assignable (needed for USTRUCTs) but not copy/move constructible.
| Name | FRigControlHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigControlHierarchy.h |
| Include Path | #include "Rigs/RigControlHierarchy.h" |
FRigControlHierarchy
(
FRigControlHierarchy && InOther
)
FRigControlHierarchy(const FRigControlHierarchy &)
| Name | FRigControlHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigControlHierarchy.h |
| Include Path | #include "Rigs/RigControlHierarchy.h" |
FRigControlHierarchy
(
const FRigControlHierarchy & InOther
)