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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigControlHierarchy |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigControlHierarchy.h |
| Include Path | #include "Rigs/RigControlHierarchy.h" |
Syntax
USTRUCT ()
struct FRigControlHierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigControlHierarchy.h | |||
FRigControlHierarchy
(
FRigControlHierarchy&& InOther |
Pretty weird that this type is copy/move assignable (needed for USTRUCTs) but not copy/move constructible. | Rigs/RigControlHierarchy.h | |
FRigControlHierarchy
(
const FRigControlHierarchy& InOther |
Rigs/RigControlHierarchy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Controls | TArray< FRigControl > | Rigs/RigControlHierarchy.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigControl & Add
(
const FName& InNewName, |
Rigs/RigControlHierarchy.h | ||
TArray< FRigControl >::RangedForIteratorType begin () |
Rigs/RigControlHierarchy.h | ||
TArray< FRigControl >::RangedForConstIteratorType begin () |
Rigs/RigControlHierarchy.h | ||
TArray< FRigControl >::RangedForIteratorType end () |
Rigs/RigControlHierarchy.h | ||
TArray< FRigControl >::RangedForConstIteratorType end () |
Rigs/RigControlHierarchy.h | ||
int32 Num() |
Rigs/RigControlHierarchy.h | ||
void PostLoad() |
Rigs/RigControlHierarchy.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigControlHierarchy & operator=
(
FRigControlHierarchy&& InOther |
Rigs/RigControlHierarchy.h | ||
FRigControlHierarchy & operator=
(
const FRigControlHierarchy& InOther |
Rigs/RigControlHierarchy.h |