Navigation
API > API/Plugins > API/Plugins/ControlRig
Inheritance Hierarchy
- FPrimitiveSceneProxy
- FControlRigSceneProxy
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
Include | #include "ControlRigComponent.h" |
Syntax
class FControlRigSceneProxy : public FPrimitiveSceneProxy
Constructors
Type | Name | Description | |
---|---|---|---|
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FControlRigSceneProxy
(
const UControlRigComponent* InComponent |
Functions
Type | Name | Description | |
---|---|---|---|
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uint32 |
Overridden from FPrimitiveSceneProxy
Type | Name | Description | |
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void | GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Gathers the primitive's dynamic mesh elements. |
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uint32 | Every derived class should override these functions | |
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SIZE_T | GetTypeHash () |
Return a type (or subtype) specific hash for sorting purposes |
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FPrimitiveViewRelevance | GetViewRelevance
(
const FSceneView* View |
Returns a struct that describes to the renderer when to draw this proxy. |