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Unreal Engine C++ API Reference > Plugins > ControlRig > FControlRigSceneProxy
- FPrimitiveSceneProxy::GetMemoryFootprint()
- FControlRigSceneProxy::GetMemoryFootprint()
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
Include | #include "ControlRigComponent.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
virtual uint32 GetMemoryFootprint&40;&41; const
Remarks
Every derived class should override these functions