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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FControlRigExecuteContextRigModu-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigExecuteContextRigModuleGuard
(
FControlRigExecuteContext& InContext, |
Units/RigUnitContext.h | ||
FControlRigExecuteContextRigModuleGuard
(
FControlRigExecuteContext& InContext, |
Units/RigUnitContext.h |
FControlRigExecuteContextRigModuleGuard(FControlRigExecuteContext &, const UControlRig *)
| Name | FControlRigExecuteContextRigModuleGuard |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnitContext.h |
| Include Path | #include "Units/RigUnitContext.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigUnitContext.cpp |
FControlRigExecuteContextRigModuleGuard
(
FControlRigExecuteContext & InContext,
const UControlRig * InControlRig
)
FControlRigExecuteContextRigModuleGuard(FControlRigExecuteContext &, const FString &, const FString &, const FString &)
| Name | FControlRigExecuteContextRigModuleGuard |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnitContext.h |
| Include Path | #include "Units/RigUnitContext.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigUnitContext.cpp |
FControlRigExecuteContextRigModuleGuard
(
FControlRigExecuteContext & InContext,
const FString & InNewModulePrefix,
const FString & InNewParentModulePrefix,
const FString & InNewRootModulePrefix
)