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Proxy override for this UAnimInstance-derived class
| Name | FControlRigAnimInstanceProxy |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAnimInstance.h |
| Include Path | #include "ControlRigAnimInstance.h" |
Syntax
USTRUCT ()
struct FControlRigAnimInstanceProxy : public FAnimInstanceProxy
Inheritance Hierarchy
- FAnimInstanceProxy → FControlRigAnimInstanceProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ControlRigAnimInstance.h | |||
FControlRigAnimInstanceProxy
(
UAnimInstance* InAnimInstance |
ControlRigAnimInstance.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FControlRigAnimInstanceProxy() |
ControlRigAnimInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StoredAttributes | UE::Anim::FMeshAttributeContainer | ControlRigAnimInstance.h | ||
| StoredCurves | TMap< FName, float > | ControlRigAnimInstance.h | ||
| StoredTransforms | TMap< FMeshPoseBoneIndex, FTransform > | ControlRigAnimInstance.h |
Functions
Public
Overridden from FAnimInstanceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Evaluate
(
FPoseContext& Output |
ControlRigAnimInstance.h | ||
virtual void Initialize
(
UAnimInstance* InAnimInstance |
ControlRigAnimInstance.h | ||
virtual void UpdateAnimationNode
(
const FAnimationUpdateContext& InContext |
ControlRigAnimInstance.h |