Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FMeshAttributeContainer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include Path | #include "Animation/AttributesRuntime.h" |
Syntax
struct FMeshAttributeContainer : public UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >
Inheritance Hierarchy
- TAttributeContainer → FMeshAttributeContainer